Kids

FRONTLINE
Poor Kids

 

FRONTLINE follows three young girls in the Midwest growing up amidst their families’ struggles against financial ruin. This is an intimate portrait of the economic crisis as it’s rarely seen, through the eyes of children. With one in five American children living below the poverty line, this is an unflinching and revealing exploration of what poverty means to children.

 

Mister Rogers’ Neighborhood

 

Award-winning host Fred Rogers visits neighbors and places to help children learn about the world around them. He talks with young viewers about their feelings as they deal with the challenges and joys of growing and learning. These themes are reinforced in the Neighborhood of Make-Believe, where puppets and humans work together to solve problems and help each other.

 

For children 2 to 5 years old.

 

Visit the Web site: http://pbskids.org/rogers

 

Series Goals

  • Help children feel good about themselves
  • Celebrate creativity and individuality
  • Develop appreciation of others
  • Help children learn self-control and how to express their feelings

 

Mister Rogers’ Neighborhood gives children the tools to learn. It helps them have a healthy curiosity about their world, to look and listen carefully, to develop self-control, to deal with their feelings, to get along with others, to be imaginative and creative, and to feel good about who they are and what they can become.

 

Helping Kids Prepare for School
The series encourages children to hone their social and problem-solving skills. These skills, along with literacy skills modeled by the characters, help prepare young children for school and for life.

 

When to Watch
Find out when MISTER ROGERS’ NEIGHBORHOOD airs in your area, and also get episode descriptions and related activities!

 

 

Odd Squad

 

If there’s a fire, call the fire department. A robbery? Call the police. But if you find that your dog has been doubled, or that your spouse has shrunk, or that you are somehow caught in a weird time loop — or that you are somehow caught in a weird time loop — that’s when you call Odd Squad. It’s a high-tech agency run by kids equipped with the world’s most advanced and unpredictable gadgetry.

 

Each episode of ODD SQUAD includes two 11-minute cases in which the agents investigate weird and unusual phenomena around them and use math to put things right. From recapturing a gallon-sized blob that has separated into smaller pieces, to dealing with a slew of unicorns, dinosaurs and wizards that have escaped from books, there is no occurrence that is too strange for the Odd Squad as they face off against various villains that wreak havoc around town.

 

From time to time, Olive and Otto are overwhelmed with information and need to work out a problem, at which point they teleport to the futuristic “Mathroom,” where they have all the tools they need to work toward a solution. In each adventure, the Odd Squad agents navigate a complicated underground system of giant tubes that allow them to travel to and from headquarters in just seconds. Each case is followed by an interstitial, such as an agent training video, a guide to the Odd Squad headquarters or demonstrations of how to use the Odd Squad’s odd gadgets – from the “Pudding-Inator” to “The Make-Anything-Within-Reason-Machine.”

 

The ODD SQUAD television series is part of a multiplatform media experience that will include free interactive content online and on mobile. ODD SQUAD’s digital content will put kids in the driver’s seat, giving them the opportunity to sign up and join the Odd Squad, solve cases and stop oddness, just like Olive and Otto. The show’s interactive features will include games, parent resources, mobile apps and more.

 

ODD SQUAD will invite viewers to take an active role in learning, as they get wrapped up in the unusual cases on-air and then have the chance to become Odd Squad agents themselves through digital content,” said Paul Siefken, Vice President, Broadcast and Digital Media, The Fred Rogers Company. “At the Fred Rogers Company, we are excited to work with such extraordinary talent on this uncommonly creative series that bolsters our mission to produce high-quality educational media for children.”

 

 

Cyberchase

 

Produced by THIRTEEN in association with WNET New York, Cyberchase is the multi-media, Emmy Award® winning mathematics series for children available on air on PBS KIDS GO! and online through dynamic web games, videos and print activities. Developed for kids ages 8 to 11 and packed with mystery, humor, and action, Cyberchase delivers positive messages about math by teaching concepts in a fun way that kids can understand.

 

In the world of Cyberchase, the dastardly villain Hacker is on a mad mission to overthrow Motherboard and take over Cyberspace with the help of his blundering henchbots, Buzz and Delete. But Motherboard enlists the help of three curious kids, Inez, Jackie, and Matt, and their cyberpal, Digit, to stop him. Their weapon: brain power. In For Real, the live-action segment following each animated episode, Harry and Bianca show kids how math can help solve life’s wacky problems in the real world.

 

Every episode, game and activity is motivated by Cyberchase characters and settings, and on a math concept centered on national standards. From tackling fractions in ancient Greece to using decimals to repair train tracks in Railroad Repair, kids learn that math is everywhere and a useful tool for solving problems.

 

And to further help kids explore their world and have a blast with math, grown-ups can bring the fun and adventure of Cyberchase home with hands-on activities that explore a range of science, technology, engineering and math (STEM) topics.